Scp 914

Scp 914 is a clockwork machine found at Light contaiment Zone which can be used to upgrade and downgrade items.

It is needed a lvl 2 Keycard to open the main door to its cahmber.

It is composed by two small empty chambers left (input) and right (output). And abigger part in the center with a panel: with five options in a wheel (Rough, Coarse, 1:1, Fine and Very fine) and a key that will start the machine.

- Rough: Mostly destroys items and kills players

- Coarse: Mostly Downgrades and hurts players

- 1:1 Will change an item to another of the same type (keycard to roblox card and viceversa)

- Fine and Very Fine: Mostly upgrades items (some items can change in different ways depending the option)

In order to use it you must drop the items in the left chamber (input) turn the key and, after some sound, the items will appear on the right chamber (output).

Combinations:                                                                                          *If the option for 1:1 is not described it just gives back th same item with no change*

Players:  -Rough: they will die and cause a pretty gruesome sound of flesh being mashed by gears

-Coarse: the player will receive heavy bleeding.

Gas mask: -Fine and Very Fine will give a super gas mask

* Either of them can be combined with "Scp 148" to create a heavy gas mask (gives immunity to scp 012 and 895)

S-nav 300: -Coarse or Rough: "Electronic parts" (useless item)

-Fine: "S-nav 310" (gives full map and scp tracking continue to use battery to work)  *Can be upgraded in Fine again to obtain S-nav ultimate

-Very Fine: S-nav Ultimate (Full map with infinite battery and scp tracking).

Keycards: -Rough: Huge Dwongrade (From lvl 3 -> lvl 1) or destroys the item.

-Coarse: Downgrade (From lvl 3 -> lvl 2), (From lvl 5 -> lvl 4) sometimes to a "roblox card"

-1:1 Changes Keycards into "roblox card", but if used in the last one can only transform into lvl 1 or lvl 2 keycards.

-Fine: Will upgrade the card if posible (From lvls 0,1,2 -> into its next lvl 1,2,3 respectevly). If used in lvl 3 will transfom into a"roblox card"   *Very rarely upgrades lvl 3 and 5 keycards*

-Very Fine: Will atempt to give it 2 upgrades (Lvl 0 and 1 will turn into lvl 2 and 3), but other cards will trasfrom into "roblox card"            *Said to rarely change any keycard into a Omnicard*

"Medkit": -Coarse or Rough: Will destroy the item

-1:1 Will transform into a "Blue Medkit" (which will either heal or kill the player)

-Fine: A "Small Medkit" (heals more than the basic counterpart)

-Very Fine: "Strange Bottle" (Can Produce one of these effects: -Brings player to the pocket dimension -heavy bleeding -heals the player.)

"Radio":  -Coarse or Rough: "Electronic parts"

-1:1 Will make the radio only accept "18 Volt Battery"

-Fine and Very Fine: Gives the radio infinite battery.

"Night Vision Googles":  -Coarse or Rough: "Electronic parts"

-Fine: Gives it a red tint (instead of a green one), infinite battery and immunity to "Scp 012" and "Scp 895" effects.

-Very Fine: Makes the "Super Night Vision Goggles" requires battery but allows to detect nearby players and Scp movement *Updates every 8-10 seconds.*

"Battery":  -Coarse or Rough: "Electronic parts"

-1:1 Will make "18 Volt Battery" and viceversa will make it a 9 volt battery.

-Fine and Very Fine: Will create a "Strange battery" that will kill any player who picks it up.

"Scp 148":  -Coarse or Rough: "Metal Ingot" (no use found)

-Fine: Combined with either "Gas Mask" or "Super Gas Mask" will create "Heavy Gas Mask" giving the player immunity to "Scp 012" and "Scp 895" effects. *Will remove the "Super Gas Mask effect"*

"Vest":   -Coarse or Rough: Destroys the item.

-Fine: "Heavy Vest" Will reduce maximum stamina in exchange for more protection (usually against bullets and the crowbar)

-Very Fine: Will create a "Bulky Vest" that cannot be picked up or used due to it being "too heavy".

"Ballistic Helmet":   -Coarse or Rough: Destroys the item.

-Fine: "Heavy Vest" Will reduce maximum stamina in exchange for more protection (usually against bullets and the crowbar)

-Very Fine: Will create a "Bulky Vest" that cannot be picked up or used.

Note: thanks to the Youtuber Bruhster  for showing all the clockwork combinations.