Scp 106

Scp 106 is a seemingly very black and decomposing old man.

Personality: the old man will pursue anyone nearby and if they manage to succeed in getting someone instead of killing them they will send them to the pocket dimension. The old man is also able to phase through walls meaning they cannot be stopped by doors unlike other scps (except shy guy who will always reach and kill you once you look at them) and the doc (which is smart enough to open doors that need a button) also the old man will seemingly teleport away if they get shocked by a tesla, meaning using a tesla gate is an effective way to end a chase also the old man is able to trigger tesla gates.

Recontamination: the old man can be recontained if you go to their containment, turn on the speaker in his cell, turn off the electromagnetic procedure, and push the femur breaker button which at that point will result in the npc inside screaming and the old man returning to their cell after this turn the electromagnetic system back on to prevent a breach, when they do the camera inside his cell will turn black, however if this does not happen he did not get recontained and you must wait again to try and use the femur breaker again.

Pocket dimension: this will be entered if you step in a puddle in light containment or if you get caught by scp 106, during this the player slowly takes damage. Here are the possible outcomes: outcome 1 (best outcome) the player will escape the pocket dimension and be dropped somewhere in heavy containment. outcome 2 (best outcome for getting to old man's cell) the player will have to do an obby of spinning rocks and if 1 rock hits the player they will die however if they manage to reach the end they will be spat back at the old man's chamber, this is great for getting a level 5 keycard quickly or recontaining them quickly. outcome 3 (annoying outcome) the player will be spat back at the start again meaning if they entered outcome 3 door they will be spat back in the center. outcome 4 (worst outomce) the player will have to do a staircase then walk a plank and if the player falls during this they die, and if they escape they get spat back in the center of the pocket dimension meaning they have their time wasted and run the risk of death and get outcome 3's outcome after completing it.